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The variant C is smart and assumes that you take the forest in the northeastern part of the garden. The best way to get to the forests is the above-mentioned staircase that you omit. Start climmer by forest elements and get to a small tunnel through which you can squeeze. Linear walk through the tunnel will lead you to the pit. Jumping inside, you will find yourself in the bedroom on the second floor of the villa [Big House of Iz - the second floor].
Open the door of the cottage as quickly as possible
The final version D is relatively risky, which does not mean that you must ignore it. In the western part of the garden there is a small cottage, the door of which, unfortunately, is locked.
Search place 5.
Secrets: Scrap No. 2, Relic History No. 1
This is a rather unusual enemy outpost, because it consists of two camps and an oil field. In the camps (one stands on the hill, the other at normal height) you will find two of the seven pumps that need to blow up. The rest are at the oil field, and you should not have problems with their weakening (east of the camp on the hill). Just one rocket shot to get rid of all 5 pumps.
Insignia (4/4), SCRAP (9.10 / 10) - a small multi-storey building stands on the east of the camp on the hill. Climb upstairs and you will find two boxes with scrap metal and emblem.
Search place 8.
Secrets: scrap number 1
Scrap (1/1) - in the cave at the rocks.
Your current goal on the second floor of the estate, but I recommend that you also explore the remaining two levels - the basement and the first floor. Behavior thus will allow Garrett to get a lot of new production. The best way to access the cellar has [Big House - Underground], it is best to descend on the stairs in a secret chamber in the garden (option d), although if you do not want to go on an excessive risk, you can get to the cellar, rising the stairs On the first floor of the building. If you have taken a staircase, stop after you come to her, and use nippers to neutralize neighboring traps (you can find a similar box in the central part of the cellar).
Unfortunately, the cook often visits the basement
Linear underground corridors will transfer you to the main square in the basement, and you can enter it, finding an interactive button. After you get there, you should be kept vigilance, because the basement regularly visits the cook who can raise the alarm to see you. Avoid this character and do not go through glass fragments. When it comes to prey, in the basement you can only find a gilded bottle - 40G. best forex brokers in nigeria
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